UGameFeatureAction_DataRegistry is a subclass of UGameFeatureAction, designed for handling data registries within the Unreal Engine 5 framework. This class focuses on the lifecycle management of data registries associated with game features, including their registration, activation, deactivation, and unregistration.
Functionality
Core Functions
OnGameFeatureRegistering(): Called when a game feature is being registered. It preloads data registries if required.OnGameFeatureUnregistering(): Invoked during the unregistering phase of a game feature, handling the temporary disabling of preloaded data registries.OnGameFeatureActivating(): Executes when a game feature is activated, ensuring data registries are loaded and initialized if not preloaded during registration.OnGameFeatureDeactivating(): Called when deactivating a game feature, handling the removal of data registries from consideration.
Utility Functions
ShouldPreloadAtRegistration(): Determines whether data registries should be preloaded during the registration phase, primarily based on the editor context and specific flags.
Editor-Only Functions
AddAdditionalAssetBundleData(): (Editor-only) Enhances asset bundle data with additional data registry assets.IsDataValid(): (Editor-only) Validates the data registry setup, ensuring all registries are correctly specified and valid.
Properties
RegistriesToAdd: A list of data registry assets (UDataRegistry) to load and initialize.bPreloadInEditor: A boolean flag indicating whether data registries should be preloaded in the Unreal Editor for supporting editor pickers.
Implementation Details
- Utilizes
LOCTEXT_NAMESPACEfor localization support. - Employs conditional compilation with
WITH_EDITORandWITH_EDITORONLY_DATAfor editor-specific functionalities. - Implements robust logging and debugging, leveraging
UE_LOGfor logging key actions and conditions. - Includes comprehensive error handling and validation mechanisms, especially within the editor context.
- Compatible with editor mode and handles deprecated include orders (
UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2).
Remarks
UGameFeatureAction_DataRegistry is a specialized class for managing the lifecycle and integration of data registries in game features, particularly focusing on the preloading and initialization of these registries. It plays a crucial role in ensuring data registries are appropriately handled during different phases of a game feature’s lifecycle, especially in an editor environment.